


Zero's dragon companion allows for another alternative gameplay style, where it can fly around and shoot fireballs depending on the stage, and it can be called to help her out in certain areas, but these sections can be the worst of the lot, bringing the action to a crawl. It doesn't quite have the range of moves and responsiveness that Ninja Gaiden games have, and hit detection isn't clear, but the lock-on, parrying and evading functions in place help keep the combat playable and provide just enough depth, although it can grow repetitive after a while. With four different types of weapons to utilise, including swords, spears, chakrams and metal fists, the fighting is quick and can be pretty fun when pulling off certain combinations of attacks, actively switching between weapons on the fly to put together a chain of strong moves. Bearing in mind this is an action hack 'n' slash title that gives a Ninja Gaiden and Dynasty Warriors feel, slowdown and cut frames in fast-paced combat can be detrimental, and although it isn't unplayable at all, it is apparent. Screen tearing is absolutely everywhere, constantly texturing is of extremely poor standards object pop-ins are noticeable at short distances and, most importantly, the frame rate is bad, causing negative impacts on the fighting experience. It's a terrible shame, really, because Drakengard 3 had such good potential, but the low production values are immediately clear.

Then the gameplay cuts in, and it's all downhill from there. Opening FMVs can really set the tone for the start of a new game, and hopes were certainly high after sitting back to watch the free-flowing Zero slice and dice her way through soldier after soldier, seemingly enjoying gracefully slaughtering them, their blood splashing over her white dress to cut a sexy and formidable figure.
